20 research outputs found

    Measuring Behavior using Motion Capture

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    Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record\ud human motion. Motion capture provides us with precise measurements of human motion at a very high\ud recording frequency and accuracy, resulting in a massive amount of movement data on several joints of the\ud body or markers of the face. But how do we make sure that we record the right things? And how can we\ud correctly interpret the recorded data?\ud In this multi-disciplinary symposium, speakers from the field of biomechanics, computer animation, human\ud computer interaction and behavior science come together to discus their methods to both record motion and\ud to extract useful properties from the data. In these fields, the construction of human movement models from\ud motion capture data is the focal point, although the application of such models differs per field. Such\ud models can be used to generate and evaluate highly adaptable and believable animation on virtual\ud characters in computer animation, to explore the details of gesture interaction in Human Computer\ud Interaction applications, to identify patterns related to affective states or to find biomechanical properties of\ud human movement

    Navigating a Maze with Balance Board and Wiimote

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    Human Computing in the Life Sciences: What does the future hold?

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    In future computing environments you will be surrounded and supported by all kinds of technologies. Characteristic is that you can interact with them in a natural way: you can speak to, point at, or even frown about some piece of presented information: the environment understands your intent. Natural interaction approaches will improve the way we work in general. However, it is still far from applicable in everyday life. True automated understanding can only come from context. The BioRange project at the Human Media Interaction (HMI) group addresses such natural interfaces from the viewpoint of scientific experiments in the molecular biology domain

    Gesture Interfaces

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    Take away mouse and keyboard. Now, how do you interact with a computer? Especially one that has a display that is the size of an entire wall. One possibility is through gesture interfaces. Remember Minority Report? Cool stuff, but that was already five years ago.. So, what is already possible now and where is this all going? And what are the technical (computational) challenges of building these interfaces? Find out

    User-evaluated Gestures for Touchless Interactions from a Distance

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    Very big displays are now commonplace but interactions with them are limited, even poorly understood. Recently, understanding touch-based interactions have received a great deal of attention due to the popularity and low costs of these displays. The direct extension of such interactions, touch less interactions, has not. In this paper we evaluated gesture-based interactions with very big interactive screens to learn which gestures are suited and why. In other words, did ‘Minority Report’ get it right? We aim to discover to which extend these gesture interfaces are technology-driven and influenced by prototyped, commercial and fictive interfaces. A qualitative evaluation of a gesture interface for wall sized displays is presented in which subjects experienced the interface while completing several simple puzzle tasks. We found that simple gestures based on the act of pressing buttons was the most intuitive
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